Began working on the main game screen for the space game. I've been fiddling around with different ways to implement levels without the enormous task of building a level editor and i feel that having a subclass of the level class that is a level "chunk" will be the best way. by having prebuilt "chunks" we can mix levels up fairly quickly without a whole lot of effort. they "chunks" will still be hardcoded but at least it offers a little bit of abstractaction
No comments:
Post a Comment