Thursday, November 18, 2010

mobo fried

My motherboard on my laptop fried, how nice. At least its not something where i will lose any data but i can't access my work that i haven't uploaded and have had to rewrite it. The level class seems to be functional but it needs some way to determine "events" or progression in a level. For instance if the level contains an escort and the escort dies, we want the level to know that the mission has been failed

Tuesday, November 9, 2010

non linear level design

I feel a big problem with a lot of the newer games released is that the direction you need to go is always right in front of you. I miss being able to get lost in a level and exploring for a little bit, this doesn't mean that the player should have no idea where he is going, just that the next waypoint should be somewhere other than forward. Backtracking in a level is not always bad, especially if the areas change their behavior. if an asteroid field was easy for the first part of a mission because the player was fighting slow ships with no escorts, it could change to be one of the hardest areas after the player is faced with a swarm of small agile ships