Thursday, October 28, 2010

pseudocode

Began working on the main game screen for the space game. I've been fiddling around with different ways to implement levels without the enormous task of building a level editor and i feel that having a subclass of the level class that is a level "chunk" will be the best way. by having prebuilt "chunks" we can mix levels up fairly quickly without a whole lot of effort. they "chunks" will still be hardcoded but at least it offers a little bit of abstractaction